Tournament Rules

  1. We are using the A.S. A. rule book as amended by the league.
  2. All judgement calls may not be questioned, balls, outs, etc.
  3. Only the coach on each team may question a rule call. Any other players may be asked to leave the game.
  4. Games will be played with 7 innings, 3 balls and 2 strikes. If the second strike is a foul ball, the batter will get one courtesy strike. Games will have a 55-minute inning cutoff, except the final game of the day on each field.
  5. While batting, if one foot is completely outside the batters box, the batter is out.
  6. The batter is out if his foot touches home plate while batting.
  7. If a batted ball hits a base runner, the ball is dead, the base runner is out, and the batter takes first base. All other runners must return to their original base.
  8. If a batted ball touches the batter while in the batters box, it is a foul ball.
  9. If a batted ball touches the batter out of the batters box, the batter is out and any base runners must return to their original base.
  10. If a batter hits a single and makes an attempt towards second base, he may be tagged out.
  11. Same play as #10, but the ball is thrown into the out of play area, the runner gets base to be gained plus one.
  12. The batter singles and stays on first base and the ball is thrown out of play, the runner gets the one base to be gained.
  13. On all out-of-play throws, the runner gets the next base to be gained (if they are between bases) plus one. The determination is made at the time of the throw, not at the time the ball goes out of play. The next base to be gained is not necessarily the one the runner is moving toward (if they are voluntarily running BACK to a base they've already gained), but the next base they must touch.
  14. If a ball is caught on the fly and carried out-of-play, any base runners get one base. If the ball is carried out of play intentionally, any base runners get two bases.
  15. Runners may not leave the base until the ball is batted.
  16. A missed base or leaving a base on a fly ball that is caught has to be appealed to the umpire by the pitcher after time has been called and when play is resumed.
  17. If a base runner leaves base early, the umpire calls time out and rules the base runner out.
  18. A pitched ball must have a minimum of 6 feet and a maximum of a 12 feet arc above the ground. If the pitch is flat or above 12 feet, the umpire calls "illegal" before it crosses home plate. If the batter chooses to swing at the pitch, it is a live ball.
  19. The pitcher must have one foot on the rubber when he starts his delivery.
  20. The runner must make an attempt to get out of the way on an attempted double play. If not, it is an automatic double play. This means the runner must either slide (but not in an attempt to try to take out the fielder) or move out of the fielder's throwing lane.
  21. The catcher or any other player may not block home plate unless they have the ball in their glove.
  22. If any player has the ball in their glove at home plate (or any other base), the base runner may not try to run through the player. If he does, the umpire will rule him out whether he was safe or not and remove him from the game if flagrant.
  23. A 10 run rule will apply after 5 innings. The Mercy Rule may take effect any time after the 5th inning (for example, if one team is leading by 9 runs after 5 innings and then goes on to lead by 10 runs after the 6th inning, the mercy rule can be called at this point).
  24. In the case of a tie after 7 innings (or the time limit is reached), a two-out, man on 2nd base format will be used, with the team gaining the most total bases (if runs scored is still the same) being declared the winner. This tiebreaker only applies to games that need to be completed for another game on the same field (should no be used in the final game of the day on each field).
  25. There will be a limit of 5 home runs per game per team, after which a "+1" rule takes effect. The "+1" rule means if both teams reach 5 home runs, both teams may hit one more, and if both hit a sixth, then the limit goes up by one again, and so forth. In other words, neither team can surpass the other's home runs by more than 1, once the limit of 5 is reached. Any home runs hit after that will be an automatic out. Inside-the-park home runs will not count toward the limit and will always be allowed, even if the limit has been reached.
  26. The home team in each game is the better seed.
  27. The carpet will be used for every game. The umpire will call balls and strikes based on whether the ball touches ANY part of the carpet. If the ball hits the carpet AND the plate, it should be called a strike. If a carpet is not already present before the game, one of the teams should supply a carpet.
  28. The flip-flop rule will be used in all games. Flip-flop rule:
    1. Is triggered at the beginning of an inning where a mercy rule would take effect
    2. Only applies when the home team is trailing (by whatever number of runs would trigger the mercy rule)
    3. If those conditions are met, the home team would bat first in the next inning and any subsequent innings (assuming the mercy rule has not taken effect).